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# You have RPG-like skills that can be leveled up through actions:
# You have RPG-like skills that can be leveled up through actions:
#* Chopping wood levels up Woodcutting, and mining levels up Mining. See [[mcMMO]] for details.
#* Chopping wood levels up Woodcutting, and mining levels up Mining. See [[mcMMO]] for details.
# The [[Shekel]] is the primary currency of GlobeMC.
# The [[Florin]] is the primary currency of GlobeMC.
# To find real-life coordinates, use the command '''/coordinate''' and input decimal coordinates (e.g., New York: "/coordinate 40.716667 -74").
# To find real-life coordinates, use the command '''/coordinate''' and input decimal coordinates (e.g., New York: "/coordinate 40.716667 -74").


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=== [[Towns]] ===
=== [[Towns]] ===
# With 250 Shekels, you can create a [[Towns|town]] using '''/t new {townname}'''.
# With 250 Florins, you can create a [[Towns|town]] using '''/t new {townname}'''.
#* If you prefer not to own a town, you can join one using /t join {townname}. Depending on the town's settings, you may need an invite.
#* If you prefer not to own a town, you can join one using /t join {townname}. Depending on the town's settings, you may need an invite.
# To claim additional chunks for a town, run '''/t claim'''. Chunks must be adjacent to existing town chunks.
# To claim additional chunks for a town, run '''/t claim'''. Chunks must be adjacent to existing town chunks.
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=== [[Nations]] ===
=== [[Nations]] ===
# With 1,000 Shekels, you can create a [[Nations|nation]] using '''/n new {nationname}'''.
# With 1,000 Florins, you can create a [[Nations|nation]] using '''/n new {nationname}'''.
#* If you prefer not to own a nation, join one using '''/n join {nationname}'''. Some nations may require an invite.
#* If you prefer not to own a nation, join one using '''/n join {nationname}'''. Some nations may require an invite.
# Larger nations do not always dominate geopolitics; a proper military and trade economy are essential.
# Larger nations do not always dominate geopolitics; a proper military and trade economy are essential.

Latest revision as of 07:15, 29 January 2025

This is a page written for players who wish to get started on GlobeMC.

Overview

Spawn

  1. Upon joining, you will receive some goods in your inventory, including a book that further documents important information.
  2. Compasses in your inventory provide coordinates and the biome when right-clicked:
    • This only works on Earth(the overworld).
    • In the Nether and End, you must use a lodestone compass to track locations.
    • To view chunk borders, run /resident toggle plotborder or press F3+G
  3. You have RPG-like skills that can be leveled up through actions:
    • Chopping wood levels up Woodcutting, and mining levels up Mining. See mcMMO for details.
  4. The Florin is the primary currency of GlobeMC.
  5. To find real-life coordinates, use the command /coordinate and input decimal coordinates (e.g., New York: "/coordinate 40.716667 -74").

Nomads

  1. Nomads are players who do not belong to a town. This is usually the first stage of gameplay within the geopolitical experience, but some players choose to remain Nomads.
  2. The command /tpa allows Nomads to teleport to another player’s location.
  3. You can set a teleportation point with a bed or respawn anchor. Use the command /home to warp to this location from anywhere.
  4. Nomads have a white relational player tag.

Towns

  1. With 250 Florins, you can create a town using /t new {townname}.
    • If you prefer not to own a town, you can join one using /t join {townname}. Depending on the town's settings, you may need an invite.
  2. To claim additional chunks for a town, run /t claim. Chunks must be adjacent to existing town chunks.
  3. Town financial operations:
    • Deposit or withdraw money at a bank plot. If there’s no bank plot, you can deposit money in a home plot.
  4. Travel between towns:
    • Station plots: Land waypoints allowing teleportation with vehicles (e.g., horses). Limited to 20,000 blocks and restricted to continental plots.
    • Port plots: Sea waypoints without distance limits but do not allow vehicle transportation. Restricted to ocean plots.
  5. Outpost plots: Special plots that can be created outside town boundaries. Towns can only have one.
  6. Town members have a green relational player tag.

Nations

  1. With 1,000 Florins, you can create a nation using /n new {nationname}.
    • If you prefer not to own a nation, join one using /n join {nationname}. Some nations may require an invite.
  2. Larger nations do not always dominate geopolitics; a proper military and trade economy are essential.
  3. Nation relational player tags:
    • Cyan: Same nation.
    • Blue: Allied with your nation.
    • Yellow: Neutral with your nation.
    • Red: Enemies with your nation.

Sieges

  1. Before starting a siege, ensure you have the resources and manpower to avoid debt or unnecessary conflict. Simply having well-geared players does not guarantee victory.
  2. Sieging a capital costs four times more than a normal town.
  3. To initiate a siege, place a non-white banner outside a town’s claims on Tuesday, Wednesday, or Thursday. The battle session starts on Saturday.
  4. Battle mechanics:
    • Seven battle sessions occur, and the winner is determined by banner points.
    • Players in the siege zone have keep inventory enabled; however, armor will degrade. Attackers lose more points when dying than defenders.
  5. Early surrender: Place a white banner to surrender before the battle ends.
  6. Post-siege outcomes:
    • Conquer: Placing a colored banner annexes the town into the winning nation with a "conquered" status, reversible only by a revolt siege.
    • Plunder: Placing a chest allows participants to withdraw extra money from the town’s bank.

Player versus Player (PvP)

  1. A combat manager prevents players from logging out during battle.
  2. Cooldowns for specific items:
    • Golden Apple: 30 seconds
    • Enchanted Golden Apple: 5 minutes
    • Ender Pearl: 15 seconds
  3. Players cannot open an elytra while tagged but can continue gliding if already in that state.
  4. Allies cannot attack each other in PvP unless within an arena.
  5. Arena plots within towns prevent item degradation and drops. Players also retain experience.