Help: Difference between revisions
mNo edit summary |
mNo edit summary Tag: 2017 source edit |
||
Line 11: | Line 11: | ||
# You have RPG-like skills that can be leveled up through actions: | # You have RPG-like skills that can be leveled up through actions: | ||
#* Chopping wood levels up Woodcutting, and mining levels up Mining. See [[mcMMO]] for details. | #* Chopping wood levels up Woodcutting, and mining levels up Mining. See [[mcMMO]] for details. | ||
# The [[ | # The [[Florin]] is the primary currency of GlobeMC. | ||
# To find real-life coordinates, use the command '''/coordinate''' and input decimal coordinates (e.g., New York: "/coordinate 40.716667 -74"). | # To find real-life coordinates, use the command '''/coordinate''' and input decimal coordinates (e.g., New York: "/coordinate 40.716667 -74"). | ||
Line 21: | Line 21: | ||
=== [[Towns]] === | === [[Towns]] === | ||
# With 250 | # With 250 Florins, you can create a [[Towns|town]] using '''/t new {townname}'''. | ||
#* If you prefer not to own a town, you can join one using /t join {townname}. Depending on the town's settings, you may need an invite. | #* If you prefer not to own a town, you can join one using /t join {townname}. Depending on the town's settings, you may need an invite. | ||
# To claim additional chunks for a town, run '''/t claim'''. Chunks must be adjacent to existing town chunks. | # To claim additional chunks for a town, run '''/t claim'''. Chunks must be adjacent to existing town chunks. | ||
Line 33: | Line 33: | ||
=== [[Nations]] === | === [[Nations]] === | ||
# With 1,000 | # With 1,000 Florins, you can create a [[Nations|nation]] using '''/n new {nationname}'''. | ||
#* If you prefer not to own a nation, join one using '''/n join {nationname}'''. Some nations may require an invite. | #* If you prefer not to own a nation, join one using '''/n join {nationname}'''. Some nations may require an invite. | ||
# Larger nations do not always dominate geopolitics; a proper military and trade economy are essential. | # Larger nations do not always dominate geopolitics; a proper military and trade economy are essential. |
Latest revision as of 07:15, 29 January 2025
This is a page written for players who wish to get started on GlobeMC.
Overview
Spawn
- Upon joining, you will receive some goods in your inventory, including a book that further documents important information.
- Compasses in your inventory provide coordinates and the biome when right-clicked:
- This only works on Earth(the overworld).
- In the Nether and End, you must use a lodestone compass to track locations.
- To view chunk borders, run /resident toggle plotborder or press F3+G
- You have RPG-like skills that can be leveled up through actions:
- Chopping wood levels up Woodcutting, and mining levels up Mining. See mcMMO for details.
- The Florin is the primary currency of GlobeMC.
- To find real-life coordinates, use the command /coordinate and input decimal coordinates (e.g., New York: "/coordinate 40.716667 -74").
Nomads
- Nomads are players who do not belong to a town. This is usually the first stage of gameplay within the geopolitical experience, but some players choose to remain Nomads.
- The command /tpa allows Nomads to teleport to another player’s location.
- You can set a teleportation point with a bed or respawn anchor. Use the command /home to warp to this location from anywhere.
- Nomads have a white relational player tag.
Towns
- With 250 Florins, you can create a town using /t new {townname}.
- If you prefer not to own a town, you can join one using /t join {townname}. Depending on the town's settings, you may need an invite.
- To claim additional chunks for a town, run /t claim. Chunks must be adjacent to existing town chunks.
- Town financial operations:
- Deposit or withdraw money at a bank plot. If there’s no bank plot, you can deposit money in a home plot.
- Travel between towns:
- Station plots: Land waypoints allowing teleportation with vehicles (e.g., horses). Limited to 20,000 blocks and restricted to continental plots.
- Port plots: Sea waypoints without distance limits but do not allow vehicle transportation. Restricted to ocean plots.
- Outpost plots: Special plots that can be created outside town boundaries. Towns can only have one.
- Town members have a green relational player tag.
Nations
- With 1,000 Florins, you can create a nation using /n new {nationname}.
- If you prefer not to own a nation, join one using /n join {nationname}. Some nations may require an invite.
- Larger nations do not always dominate geopolitics; a proper military and trade economy are essential.
- Nation relational player tags:
- Cyan: Same nation.
- Blue: Allied with your nation.
- Yellow: Neutral with your nation.
- Red: Enemies with your nation.
Sieges
- Before starting a siege, ensure you have the resources and manpower to avoid debt or unnecessary conflict. Simply having well-geared players does not guarantee victory.
- Sieging a capital costs four times more than a normal town.
- To initiate a siege, place a non-white banner outside a town’s claims on Tuesday, Wednesday, or Thursday. The battle session starts on Saturday.
- Battle mechanics:
- Seven battle sessions occur, and the winner is determined by banner points.
- Players in the siege zone have keep inventory enabled; however, armor will degrade. Attackers lose more points when dying than defenders.
- Early surrender: Place a white banner to surrender before the battle ends.
- Post-siege outcomes:
- Conquer: Placing a colored banner annexes the town into the winning nation with a "conquered" status, reversible only by a revolt siege.
- Plunder: Placing a chest allows participants to withdraw extra money from the town’s bank.
Player versus Player (PvP)
- A combat manager prevents players from logging out during battle.
- Cooldowns for specific items:
- Golden Apple: 30 seconds
- Enchanted Golden Apple: 5 minutes
- Ender Pearl: 15 seconds
- Players cannot open an elytra while tagged but can continue gliding if already in that state.
- Allies cannot attack each other in PvP unless within an arena.
- Arena plots within towns prevent item degradation and drops. Players also retain experience.