Nations: Difference between revisions
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== Overview == | == Overview == | ||
* Nations cost 1000 [[ | * Nations cost 1000 [[Florin|Florins]] to create. You must have 3 residents within the founding town to create it in the first place. | ||
* After creating a nation, you will have different levels depending on the threshold of residents you possess. Unlike towns, these will affect your standing on the world itself. | * After creating a nation, you will have different levels depending on the threshold of residents you possess. Unlike towns, these will affect your standing on the world itself. | ||
** '''Failure''' - 1 residents | ** '''Failure''' - 1 residents |
Latest revision as of 07:16, 29 January 2025
Nations are groups of towns underneath the same allegiance. While every town does not need to have one, they are important on the scale of geopolitical roleplay.
They have a number of different relational player tags depending on their relation to your nation.
- Cyan - They are in the same nation.
- Blue - They are allied with your nation.
- Yellow - They are neutral with your nation.
- Red - They are enemies with your nation.
Overview
- Nations cost 1000 Florins to create. You must have 3 residents within the founding town to create it in the first place.
- After creating a nation, you will have different levels depending on the threshold of residents you possess. Unlike towns, these will affect your standing on the world itself.
- Failure - 1 residents
- Smallpower - 3 residents
- Middlepower - 50 residents
- Regionpower - 100 residents
- Greatpower - 500 residents
- Superpower - 1000 residents
- Hyperpower - 2000 residents
- While a town is conquered under a nation, they cannot leave it unless they launch a revolt siege.
- Nations will be deleted once upkeep for them is not paid.
Ranks
King | Co-King
- To add Co-Kings, a King can run /n rank add {playername} coking
- The most powerful role of a nation. Co-Kings are ranks that have all the same permissions as the king, so do not grant this permission to anyone that isn't trustworthy.
Assistant
- /n rank add {playername} assistant
- These are second to the King and Co-King. They can manage invites, add allies and enemies, and deposit money into the nation bank.
Helper
- /n rank add {playername} helper
- Able to accept nation invites and add towns to a nation.
Military Ranks
General
- /n rank add {playername} general
- Able to initiate sieges and fight in them, and appoint other nation members to the military.
- They have a paygrade priority of 500
Colonel
- /n rank add {playername} colonel
- Able to fight in sieges
- They have a paygrade priority of 400
Major
- /n rank add {playername} major
- Able to fight in sieges
- They have a paygrade priority of 300
Captain
- /n rank add {playername} captain
- Able to fight in sieges
- They have a paygrade priority of 250
Lieutenant
- /n rank add {playername} lieutenant
- Able to fight in sieges
- They have a paygrade priority of 200
Sergeant
- /n rank add {playername} sergeant
- Able to fight in sieges
- They have a paygrade priority of 150
Private
- /n rank add {playername} private
- Able to fight in sieges
- They have a paygrade priority of 100
Commands
The primary alias is /nation (or /n for short). This will show a player their nation status. Using /n {nationname} will show another nation's screen.
Residents
- /n ? - Shows /nation commands.
- /n ranklist {nationname} - Displays residents and their ranks, optional nationname to view another nation's rank list.
- /n townlist (nation) - (nation) is optional, to show townlist of a nation you aren't a part of. Lists all towns in a nation.
- /n allylist (nation) - (nation) is optional, to show allylist of a nation you aren't a part of. Lists all allies of a nation.
- /n enemylist (nation) - (nation) is optional, to show enemylist of a nation you aren't a part of. Lists all enemies of a nation.
Mayors | Co-Mayors
- /n join {nation} - Used by a town mayor to join an open nation.
- /n say {msg} - Broadcast a message to online nation members.
Leaders
- /n new {nationname} - Mayor command to create a nation.
- /n merge {nationname} - Requests the given nation to merge into your nation. Can only be used by the nation king, and requires the king of the other nation to be online to accept the merger. The soon-to-be-ex-king will receive a confirmation message asking if they will accept the dissolution of their nation. If accepted the towns of the nation transfer to the remaining nation. The nation's bank money is also transferred.
- /n add {town} .. {town} - Invites/Adds a town to your nation.
- /n kick {town} .. {town} - Removes a town from your nation.
- /n invite - Show a list of invites sent.
- help - Show a list of invites sent.
- sent - Show a list of invites sent.
- {town} - Invites a town to a nation.
- /n ally - Show a list of nation alliance invites sent.
- add {nation} .. {nation} - Add a nation to your nation's ally list.
- remove {nation} .. {nation} - Removes a nation from your nation's ally list.
- accept {nationname} - Accepts an invitation to ally from another nation.
- deny {nationname} - Denies an invitation to ally from another nation.
- sent - Show a list of nation alliance invites sent.
- received - Show a list of nation alliance invites received.
- /n enemy
- add {nation} .. {nation} - Add a nation to your nation's enemy list.
- remove {nation} .. {nation} - Removes a nation from your nation's enemy list.
- /n rank {add|remove} {playername} {rankname} - Grants or removes a rank to a resident of the nation.
- /n sanctiontown
- add [townname] - Adds a town to the sanctioned town list.
- remove [townname] - Removes a town from the sanctioned town list.
- list - Lists your nation's sanctioned towns.
- list [nationname] - Lists the sanctioned towns of other nations.
- /n set
- king {resident} - King command to change the king of the nation.
- capital {town} - Sets the capitol and king of the nation.
- board
- {message} - Sets message seen by residents upon logging in.
- none - Sets an empty board which will not be seen on login or in the /nation status screen.
- taxes {$} - Sets nationtax applied to the towns within the nation.
- conqueredtax {$} - Sets a nation's conquered tax, which is paid by the conquered towns.
- name {name} - Sets the nation's name.
- spawn - Sets the nation spawn point.
- spawncost - Sets the cost of public spawns to that nation's spawn point. No effect on members of the nation or nation-allies
- title {name} {titlegoeshere} - King command to add a Title to a member of the nation.
- title {name} - King command to clear a Title from a member of the nation.
- surname {name} {surnamegoeshere} - King command to add a Suffix to a member of the nation.
- surname {name} - King command to clear a Suffix from a member of the nation.
- tag {upto4character} - Sets the nation's tag, which is sometimes used on that chat line.
- clear - Clears the tag set for the nation.
- mapcolor {color} - Sets the color seen on the map.
- /n toggle open - Sets the nation to be open, so that any town can join without an invite.