Sieges: Difference between revisions
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** To annex a town into a nation, likely due to their location. | ** To annex a town into a nation, likely due to their location. | ||
** To gain control of resource production. | ** To gain control of resource production. | ||
* Sieges cost 40 [[ | * Sieges cost 40 [[Florin|Florins]] per chunk. | ||
** A capital city costs four times as much to siege, being 160 | ** A capital city costs four times as much to siege, being 160 Florins per chunk. | ||
* Only military ranks, leaders and mayors can participate in sieges. All other observers will gain nausea when entering a siege zone. | * Only military ranks, leaders and mayors can participate in sieges. All other observers will gain nausea when entering a siege zone. | ||
** Leaders and Generals are only able to initiate sieges. | ** Leaders and Generals are only able to initiate sieges. |
Latest revision as of 07:13, 29 January 2025
Sieges are wars initiated on a town by a nation. Competitive play is primarily done through this gameplay mechanic, and will only occur on weekends.
Overview
- Sieges are designed to be expensive and resource heavy, as casually waging war across different towns for petty reasons is discouraged by the server's feedback loop. Reasons as to why a nation may siege are usually as follows:
- To annex a town into a nation, likely due to their location.
- To gain control of resource production.
- Sieges cost 40 Florins per chunk.
- A capital city costs four times as much to siege, being 160 Florins per chunk.
- Only military ranks, leaders and mayors can participate in sieges. All other observers will gain nausea when entering a siege zone.
- Leaders and Generals are only able to initiate sieges.
- Sieges can only be started on Tuesday, Wednesday and Thursday. Friday serves as a buffer zone for preparation of the battle sessions.
- There are seven battle sessions over the course of each weekend. Each battle session lasts one hour.
- You must capture the banner to win points, usually done by waiting close to it for a few minutes.
- Attackers lose more points than defenders, as they are at a homefield disadvantage.
- Attacker point loss - 300
- Defender point loss - 150
Commands
The primary command alias is /siegewar (or /sw for short).
- /sw hud {townname} - The current information about an occuring siege.
- /sw nation paysoldiers - Pay all soldiers their siege funds.
- /sw collect - Collect funds from a siege.