Towns: Difference between revisions

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== Overview ==
== Overview ==


* Towns cost 250 [[Shekel|Shekels]] to create. If you do not want a town yourself, you can feel free to join someone else's.
* Towns cost 250 [[Florin|Florins]] to create. If you do not want a town yourself, you can feel free to join someone else's.
* After creating a town, you will have a level indicator on the menu depending on the threshold of residents you possess.
* After creating a town, you will have a level indicator on the menu depending on the threshold of residents you possess.
** '''Ruins''' - 0 residents; 0 chunks
** '''Ruins''' - 0 residents; 0 chunks
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** '''Station''' - A land waypoint that allows a player to teleport vehicles with them (such as horses). They have a distance limit of 20000 blocks and can only be made in continental biomes.
** '''Station''' - A land waypoint that allows a player to teleport vehicles with them (such as horses). They have a distance limit of 20000 blocks and can only be made in continental biomes.
** '''Port''' - A sea waypoint that has no distance limit, but does not allow the transportation of vehicles. These can only be made in ocean biomes.
** '''Port''' - A sea waypoint that has no distance limit, but does not allow the transportation of vehicles. These can only be made in ocean biomes.
* You can claim an '''outpost''' plot for 500 Shekels. Only one per town can be made.
* You can claim an '''outpost''' plot for 500 Florins. Only one per town can be made.
* Towns can produce resources using '''/t resources'''.
* Towns can produce resources using '''/t resources'''.
* Towns will fall into ruin once upkeep for them is not paid and will be deleted after a day.
* Towns will fall into ruin once upkeep for them is not paid and will be deleted after a day.

Latest revision as of 07:16, 29 January 2025

Towns are protected claims of land maintained by a group of players. They are quintessential for the geopolitical experience, especially after joining a nation.

They have a green relational player tag to identify members of the same town.

Overview

  • Towns cost 250 Florins to create. If you do not want a town yourself, you can feel free to join someone else's.
  • After creating a town, you will have a level indicator on the menu depending on the threshold of residents you possess.
    • Ruins - 0 residents; 0 chunks
    • Level 1 - 1 resident; 64 chunks
    • Level 2 - 3 residents; 128 chunks
    • Level 3 - 5 residents; 192 chunks
    • Level 4 - 8 residents; 256 chunks
    • Level 5 - 12 residents; 384 chunks
    • Level 6 - 16 residents; 512 chunks
    • Level 7 - 21 residents; 768 chunks
    • Level 8 - 27 residents; 1024 chunks
    • Level 9 - 34 residents; 1280 chunks
    • Level 10 - 50 residents; 1400 chunks
  • There are 100 total bonus chunks that can be brought.
  • To enable inter-town travel, you must place down a Station or Port plot.
    • Station - A land waypoint that allows a player to teleport vehicles with them (such as horses). They have a distance limit of 20000 blocks and can only be made in continental biomes.
    • Port - A sea waypoint that has no distance limit, but does not allow the transportation of vehicles. These can only be made in ocean biomes.
  • You can claim an outpost plot for 500 Florins. Only one per town can be made.
  • Towns can produce resources using /t resources.
  • Towns will fall into ruin once upkeep for them is not paid and will be deleted after a day.

Commands

The primary alias is /town (or /t for short). This will show a player their town status. Using /t {townname} will show another town's screen.

  • /twp is the main command alias for waypoints.
  • /plot is the main command alias for plots.

Listed below is all enabled commands for the Towny plugin used.

Plots

  • /plot claim - Resident command to personally claims a plot that are for sale.
    • auto - Resident command to personally claim an area of plots that are for sale, around the player typing the command.
  • /plot unclaim - Resident command to unclaim personally owned plots.
    • circle/rect - Resident command to unclaim personally owned plots in a circle or rectangle shape.
    • {# (radius around current position)} - Radius of the area to unclaim.
  • /plot {forsale/fs} - Set a plot for sale.
    • circle/rect - Set a shape.
      • {# (radius around current position)} - Radius of the area to set forsale.
    • $$ - Cost of plot.
      • circle/rect - Set a shape.
        • {# (radius around current position)} - Radius of the area to set forsale.
  • /plot {notforsale/nfs} - Set a plot to not be for sale.
    • circle/rect - Set a shape.
      • {# (radius around current position)} - Radius of the area to set notforsale.
  • /plot district
    • create|new [name] - Creates a new district, with the given name.
    • add {name} - Adds a townblock to the given district. If you are actively adding to a district you do not need to continue supplying the name.
    • rename [name] - Changes the name of a district.
    • remove - Remove the townblock you are stood in from a district.
    • delete - Deletes the district you are stood in.
  • /plot evict - Used to remove a plot from a plot owner, usually by the mayor or assistant.
  • /plot trust
    • add {name} - Adds a player as Trusted on the plot.
    • remove {name} - Removes a player from being Trusted on the plot.
  • /plot perm - Shows the perm line of the plot in which the player stands.
    • gui - opens the GUI to configure the plot perm override.
    • add {name} - Adds a player to the plot perm override.
    • remove {name} - Removes a player from the plot perm override.
  • /plot perm hud - Toggles on/off the plot perm hud scoreboard which shows the perm line of the plot in which the player stands along with more useful plot info.
  • /plot set
    • reset - Sets a shop/embassy/arena/wilds plot back to a normal plot.
    • shop - Sets a plot to a shop plot.
    • embassy - Sets a plot to an embassy plot.
    • arena - Sets a plot to an arena plot.
    • wilds - Sets a plot to a wilds plot.
    • inn - Set a plot to an inn plot.
    • jail - Set a plot to an jail plot.
    • farm - Set a plot to a farm plot.
    • bank - Set a plot to a bank plot.
    • outpost - Set a plot to an outpost plot, costs the same as /t claim outpost.
      • spawn - Sets the spawn point inside of an existing outpost plot to where the player is standing.
    • station - Set a plot to a station plot. These can only be made on land biomes.
    • port - Set a plot to a port plot. These can only be made on ocean biomes.
    • name - allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot's given name and the name of the plot-owner.
    • perm
      • {on/off} - Edits the perm line of the single plot in which the player is standing. See here for details.
      • {resident/ally/outsider} {on/off}
      • {build/destroy/switch/itemuse} {on/off}
      • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
      • reset - Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)
    • minjoindays
      • {#] - Sets the # of days, or removes the minjoindays amount when clear is used.
      • clear - Removes the minjoindays requirement.
    • maxjoindays
      • {#] - Sets the # of days, or removes the maxjoindays amount when clear is used.
      • clear - Removes the maxjoindays requirement.
  • /plot toggle
    • fire - Turn on/off firespread in the plot in which you stand.
    • pvp - Turn on/off pvp in the plot in which you stand.
    • explosion - Turn on/off explosions in the plot in which you stand.
    • mob - Turn on/off hostile mobspawning in the plot in which you stand.
    • taxed - Turn on/off whether a plot will charge a plotowner taxes, while they own the plot personally.
  • /plot clear - Command to remove list of block id's from a plot, used by a mayor on town-owned land, or by a plot-owner on their personal plots.
  • /plot group
    • add|new|create {groupname} - Creates a plot group where a player is standing, also adds plots to an existing group.
    • remove - Removes the plot stood in from its plot group.
    • delete - Deletes a plot group entirely.
    • rename {newname} - Renames a plot group.
    • set {plottype} - Sets the group to a specified plot type. Not able to be used for Jail plots.
    • set perm ... - Used to set the perm line of the group you are standing in. See above section for /plot set perm for remainder of commands.
    • toggle ... - Used to toggle plot settings. See above section for /plot set toggle for remainder of commands.
    • forsale|fs {price} - Set the group for sale at the set price.
    • notforsale|nfs - Set the group not for sale.
    • trust
      • add {name} - Adds a player as Trusted on the plot group.
      • remove {name} - Removes a player from being Trusted on the plot group.
    • perm
      • gui - Opens the GUI to edit the plot perm override.
      • add {name} - Adds a player to the plot perm override.
      • remove {name} - Removes a player from the plot perm override.
  • /plot jailcell
    • add - Adds a jail cell to a jail plot, where the player is stood.
    • remove - Removes a jail cell from a jail plot, where the player is stood.

Towns

Nomads

  • /t join {townname} - Command to join a town that doesn't require invites.
  • /t buytown {townname} - Prompts a player to buy a town which is set for sale.

Residents

  • /t spawn - Teleports you to your town's spawn.
  • /twp travel {townname} {waypoint} {name} - Teleports you to a waypoint.
  • /t outpost - Teleports to your town's outpost.
  • /t reslist {townname} - See a FULL list of all residents in a town.
  • /t here - Shows you the town screen of the town in which you stand.
  • /t leave - Leaves a town.
  • /t list
    • by name {page #} - order alphabetically.
    • by resident {page #} - order by town with most residents.
    • by balance {page #} - order by town with the highest nation bank balance.
    • by townblocks {page #} - order towns by how many townblocks they have claimed.
    • by online {page #} - order by how many players are online at that moment.
    • by open {page #} - lists open towns first, in order of most residents to least residents.
    • by public {page #} - lists public towns first, in order of most residents to least residents.
    • by ruined {page #} - lists ruined towns first, in order of most residents to least residents.
    • by bankrupt {page #} - lists bankrupt towns first, in order of most residents to least residents.
    • by founded {page #} - order by founded date, oldest first.
  • /t online - Shows players in your town which are online.
  • /t plots {townname} - Shows a helpful list of plots and their types/revenue which are owned by the town.
  • /t deposit {amount} - Adds money from player to the town bank.
    • all - Deposits all of your money into the town bank.
  • /t withdraw {amount} - Removes money from town bank.
    • all - Withdraws all of the money from the town bank.
  • /t allylist {townname} - Displays a list of allies for the Town.
  • /t enemylist {townname} - Displays a list of enemies for the Town.
  • /t forsale|fs [$] - Puts up a town for sale at the specified amount.
  • /t notforsale|nfs - Removes a town being available for sale.
  • /t outlawlist {town} - Displays a list of outlaws for a town.
  • /t plotgrouplist {townname} {page #} - Lists a town's plotgroups with forsale and price indicated.
  • /t ranklist {townname} - Displays residents and their ranks, optional townname to view another town's rank list.
  • /t reclaim - Allows a resident to reclaim their ruined town.

Mayors and Co-Mayors

  • /t new {townname} - Creates a new town.
  • /t claim - Mayor command to claim the townblock in which you stand for your town.
  • /t unclaim - Mayor command to unclaim the townblock in which you stand.
  • /t rank {add|remove} {playername} {rankname} - Grants or removes a rank to a resident of the town.
  • /t outlaw {add/remove} {name} - Adds or removes an outlaw from a town's outlaw list.
  • /t say {msg} - Broadcast a message to online town members.
  • /t trust
    • add {name} - Adds a player as Trusted to the entire town.
    • remove {name} - Removes a player from being Trusted by the entire town.
    • list - Displays a list of trusted players for the town.
  • /t trusttown
    • add [townname] - Adds an entire town as trusted in your town.
    • remove [townname] - Removes an entire town as trusted in your town.
    • list - Displays a list of trusted towns in your town.
  • /t set
    • board{message} - Sets message seen by residents upon logging in.
      • none - Sets an empty board which will not be seen on login or in the /town status screen.
    • mayor {resident} - Mayor command to give mayor status to another resident.
    • homeblock - Sets the homeblock and spawn of your town.
    • spawn - Sets the town spawn, must be done inside the homeblock.
    • name {name} - Change your town's name.
    • outpost - Resets the outpost's spawn point to the player location. Must be used in an existing outpost plot.
    • perm
      • {on/off} - Edits the perm line on the town screen. See here for details.
      • {resident/ally/outsider} {on/off}
      • {build/destroy/switch/itemuse} {on/off}
      • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
      • reset - This takes the perm line seen in the /town screen and applies it to all plots owned by the town.
    • tag {upto4character} - Sets the town's tag, which is sometimes used on that chat line.
      • clear - Clears the tag set for the town.
    • taxes {$} - Sets taxes collected from each resident daily. Also sets percentage if taxpercent is toggled on.
    • plottax {$} - Set taxes collected from each resident daily, per plot that they own.
    • plotprice {$} - Sets default cost of plot for the town.
    • shopprice {$} - Sets default cost of a shopplot for the town.
    • shoptax {$} - Set taxes collected from each resident daily, per shopplot that they own.
    • embassyprice {$} - Sets default cost of a embassy plot for the town.
    • embassytax {$} - Set taxes collected from each resident daily, per embassy plot that they own.
    • title {name} {titlegoeshere} - Mayor command to add a Title to a member of the town.
    • title {name} - Mayor command to remove a Title from a member of the town.
    • surname {name} {surnamegoeshere} - Mayor command to add a Suffix to a member of the town.
    • surname {name} - Mayor command to remove a Suffix from a member of the town.
    • primaryjail - Sets your town's primary jail.
  • /t toggle
    • explosion - Turn on/off explosions in town.
    • fire - Turn on/off firespread in town.
    • mobs - Turn on/off hostile mobspawning in town.
    • pvp - Turn on/off pvp in town.
    • open - Turn on/off public joining to your town.
  • /t jail
    • list - Shows jail number, name, coord, cellcount and which jail is the primary jail.
    • {name} - Jails the given player for 1 hour, must be a resident of your own town.
    • {name} {hours} - Jails the given player for the given hours.
    • {name} {hours} {jail} - Jails the given player for the given hours, in the given jail plot (which is a number.)
    • {name} {hours} {jail} {cell} - Jails the given player for the given hours, in the given jail plot and jail cell (which are both numbers.)
  • /t unjail {name} - Unjails someone in your town's jail.
  • /t cede plot {townname} - Attempts to give the townblock the player is stood in, to the given town.
  • /t merge {townname} - {townname} is the town which will be merged into the town owned by the mayor using the command.
Waypoints
  • /twp set
    • spawn - Sets waypoint spawn area.
    • open {all|allies|nation|town|none} - Changes the status of the town's waypoint.